Sunday, 11 May 2014

Credits

Nick was responsible for the smoke character design and illustration.

Steven was responsible for the forrest background, and the idea for our animation was derived from his Puna project.

Taylor was responsible for the fantail character design and illustration.

The After Effects animation and audio work was shared amongst the three of us.

Wednesday, 7 May 2014

Final Animation



This is our final animation depicting the idea of the sustainability of the world's 
forests and wildlife.

Enjoy :)

Sound Elements

We decided that we wanted to have some sound effects introduced into our animation to enforce the mood of what we are trying to portray.

This is the track we chose for the birds flapping movement 



This is the sound we chose for when the smoke enters the animation





Smoke Character Elements

Here are the different smoke elements that we are using in our animation to represent pollution. We wanted the smoke to almost play an evil character in our story, so we made it take the shape of flying smoke monsters and skulls.




Here we started of with black inside the skull's mouth, but we decided to take away the black and make it transparent so that we could see the fantail inside the mouth, and then have it fade to black.


Converging Smoke Elements

Here is converging smoke design where the fantail will be overcome by the smoke creeping in from the corners of the screen. We will slowly increase the opacity of each layer in After Effects for when the smoke is coming in, and decrease the opacity as the fantail fans
 the smoke away.









Branch Addition

We added this branch to the background in After Effects for the bird to sit on.